TMS, PS3 & Inconsistent 'Unsupported Data' Messages
Posted: Sat Feb 27, 2010 12:28 pm
I'm having a bit of a problem when adding new video files to my media folders.
I have found that all my video files will play on the PS3, however, some of them will only work after a complete rebuild of the database. For example, when I add a new video file to one of the appropriate folders, I can then see it through the media server menus in the PS3. However, occasionally, a newly added file (e.g. an xvid) will show up but when I try to play it I get the message "this data type is not supported".
If I access a problem file via the twonky web browser interface in the PS3 browser it works fine which confirms PS3 has no problem with the video format etc.
If I carry out a full rebuild of the folders through the maintenance screens I find that the file will play perfectly well the next time I try it!
If I try to play the file in something like xbmc through upnp it works fine so presumably it is something PS3 specific, although the fact that a rebuild helps suggests there is some sort of parameter that the PS3 is interested in that isn't being reported correctly when first scanned that other DLNA players are less pernickety about....?
I'm wondering:
1) if anyone else experiences this problem
2) Is there any way to prevent this happening in the first place
3) if there is a way to force one particular file to be rescanned in the library (as it takes ages to fully rescan)
I have found that all my video files will play on the PS3, however, some of them will only work after a complete rebuild of the database. For example, when I add a new video file to one of the appropriate folders, I can then see it through the media server menus in the PS3. However, occasionally, a newly added file (e.g. an xvid) will show up but when I try to play it I get the message "this data type is not supported".
If I access a problem file via the twonky web browser interface in the PS3 browser it works fine which confirms PS3 has no problem with the video format etc.
If I carry out a full rebuild of the folders through the maintenance screens I find that the file will play perfectly well the next time I try it!
If I try to play the file in something like xbmc through upnp it works fine so presumably it is something PS3 specific, although the fact that a rebuild helps suggests there is some sort of parameter that the PS3 is interested in that isn't being reported correctly when first scanned that other DLNA players are less pernickety about....?
I'm wondering:
1) if anyone else experiences this problem
2) Is there any way to prevent this happening in the first place
3) if there is a way to force one particular file to be rescanned in the library (as it takes ages to fully rescan)